Tag: localization

  • FPrintf in Unreal Engine with TEXT, FText, and FString

    Introduction TEXT is a macro for creating wide-character string literals, FString is a C++ string-like type for general text handling (e.g. logs), and FText is a specialized type for managing string translations and handling localized text for, among other, UI elements in Unreal Engine. Not that FText objects are immutable (they cannot be modified), ensuring…