Tag: Subsystem
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Unreal Engine: Fixing the ‘Pin Context Object must have a connection’ Issue
I wanted to empower my sound designer to create simple blueprints that respond to Game Events. To achieve this, I created a custom class inheriting from a UObject to encapsulate the blueprint script. However, in this object blueprint, when attempting to access a Service (or any static method with a hidden World Context Object pin),…
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How to write a Dialog system with Unreal 5.1
Create a new Widget Blueprint To display a Dialog Box, we first need to create a Widget to display on the screen that contains a text box. In Unreal Engine, you can create a new Widget Blueprint by right-clicking in the Content Browser, selecting “User Interface,” and then “Widget Blueprint.” Give your new Widget Blueprint…